Fig 15 French Move 4
The French player dices
twice for infantry from his rightmost reinforcement point and gets only one. He moves his forces to cover the approaching
heavy cavalry.
French Rally phase
He still cannot rally unit ‘a’
as it is within 2” of an enemy but he has moved his HQ next to unit ‘b’ and
attempts to rally it. He rolls a 2 and even with the +1 for being in contact
with a HQ it is not enough.
Austrian
Shooting phase.
Although his artillery unit
is now within range of the French infantry near the road he cannot fire as his
shot is blocked by his cavalry unit.
He can however shoot with
his two infantry units 1&2 again at French unit ‘a’, he gets a 2 and a 6!
The 6 disrupts the French unit.
He has no more shooting and
there are no melees so its over to the Austrians.
Fig 16 Austrian Move 4
Complicated
arrival and charge example.
French firing against austrian infantry 6! +1 higher =
7, rout
Melee
Heavy cav
vs French disrupted infantry
Aus 3 French 4 +2 hvy cav +2 disrupted 7 – 4 = 3+ =
destroyed.
Follows on into light cav
Aus 2 Fr 3 = 1 to 4 =
destroyed.
Follows on into Infantry
Aus 5 Fr 1 = 7 to 1 =
destroyed!!!!
Fig 16d
Follows on past artillery, what
a move! This is what heavy cavalry can do IF you can get it into contact.